Pre-orderScreens needed : this party guide is built around a screen and can't be run screen-free.
Neon Gaming Tournament
Their name announced, the room turned, and the first round about to start.
This is the one experience on the site built around screens, and we would rather say that than dress it up. What you are buying is not the games (you already own those): it is the tournament wrapped around them: player introductions, a seeded bracket, commentary, ceremony, timed breaks, non-screen challenges between rounds and a champion moment with real weight. It turns an evening that could easily become 5 hours of children slumped in front of a console into a structured event with a shape, a peak and an ending.
Pre-order price, $10 off. Your link arrives within 7 days of ordering.
The moment they'll talk about
At the moment you choose, the wildcard round is revealed.
At the signature moment the sealed Mystery Envelope is opened and a format nobody was expecting is announced to the room. It is weighted so a player near the bottom of the table can climb back into contention, which means everyone is still genuinely playing for something in the final.
The feeling at the heart of this one is being introduced by name to a room that then watches you play. The ceremony is the point; the games are just what happens in the middle of it.
Inside the experience
What the night includes
A themed welcome moment: Players arrive to a printable player card with their name and chosen tag, a printable player badge to clip or tie on, and a seeding draw that decides the bracket in front of everyone.
The tournament structure: Brackets, round formats, team rounds, scoring and comeback mechanics, all written to work with whatever console and games you already own and with the host guide marking where to simplify for younger guests and where to add challenge for older ones.
Food and drink ideas: Between-round fuel that is easy to eat away from the screen area, a half-time refuel, and a drink named for the tournament and the guest of honor.
Shared printables and decorations: Round cards, challenge cards, handicap and comeback cards, plus the non-screen challenge cards used in the breaks between rounds.
Your party guide opens on any device, and you can print any page of it. The printable pieces are inside your guide, ready to download and print. It's written for a group of up to 16 guests, and the Everything you'll print list in Start here shows which pages to print and how many copies.
Included with every guide
The party, and the whole night after it.
3 to 4 hours
Party Experience
A complete themed party from the first guest through pickup. Run it on its own and everyone heads home at a sensible hour.
Included with every guide
Sleepover Addition
Pajamas, movie and lounge time, snacks, bedtime, a slow morning, breakfast and pickup, all planned the same way the evening was. Use it when guests are staying over.
Not every night needs the overnight. Use it when guests are staying and skip it when they're not.
How it fits
Guided, Classic or Independent
Same night, 3 levels of host support. You pick the one that fits the group in front of you, and you can switch between them at any point in the evening.
More support
Guided
You explain more, demonstrate more, check in more often, and stay hands-on throughout. Good for a younger group, a first sleepover, or guests who don't know each other yet.
Balanced support
Classic
You introduce what guests need to know, help where it's useful, then give them room to take part on their own. Start here if you're not sure.
More guest independence
Independent
You set the expectations, the hygiene and the safety boundaries clearly, then let guests run more of the night themselves while you stay available.
Different guests can need different levels on the same night, and you never announce which one you're using. Guests just experience the night.
Inside the party guide
What you get
Start here: A welcome to your night: the theme, what's included, how much work it is, and your first step. Your invitations are here too.
Shopping and food lists: A shopping list and food plan scaled to your group size, with budget ranges.
Per-child setup and printables: What each child needs, how many copies to print, and one assembly card so you never have to piece it together yourself.
Shared printables and decorations: Signs, decorations and the shared game pieces you hold back until the right moment.
Room setup: Where everything goes, zone by zone, plus a note on keeping food away from the activities.
Hosting the party: A step-by-step plan from the first guest through goodbye, with what to say and what to have ready at each moment.
Sleepover Addition: Included with every guide. The overnight that follows the party, for anyone staying over: a cozy wind-down, bedtime, quiet hours, breakfast and pickup.
Before the night
What you will need
A phone, tablet or computer to open your guide, a printer and regular paper for the printables, scissors, and a short shopping list of inexpensive supplies. Your guide scales the quantities to your group. Cardstock is worth it for the pieces kids wave around all night if you have it, but regular paper works for everything.
Delivery
When you get your private link
This guide is still being finished. Your private link arrives within 7 days, often sooner. We'll email you the moment it's ready.
Changed your mind before your link arrives? Reply to your confirmation email and we'll refund you in full, no questions.
The math
The math
A sleepover venue runs $30 to $50 per child. This party guide hosts the whole group for $37. Print any page of it, and the printables you download are yours to print again for your own family's parties.
Open it, run the night, and if it doesn't hold up, we'll refund you. No forms, no photos, just reply to your confirmation email.
Questions about Neon Gaming Tournament
Whatever console and games you already own. The party guide deliberately names no titles, platforms or publishers, because the experience is the tournament structure: the brackets, the introductions, the scoring, the commentary and the ceremony. That structure works on top of anything you have. The plan tells you what kind of game suits each slot in the running order: something fast and easy to learn for the opening round, something with teams for the middle, something with a natural finish line for the final. You choose the actual titles from your own shelf, and checking they suit the ages present stays with you as the host. There are bracket layouts for as few as 2 games.
It's capped by structure rather than by nagging. Rounds are timed and written into a running order, breaks are scheduled between them with off-screen challenge cards to fill them, and food is eaten away from the equipment. The evening ends with the ceremony, the keepsakes and a quiet off-screen closing activity, so screens are finished well before lights-out rather than switched off mid-round late in the night. The morning is written to be screen-light with an off-screen challenge for the early risers, and the running order comes in a short, a standard and a long version so you pick the total screen time yourself.
They have jobs, and the jobs are good ones. Someone commentates with prompt cards, someone keeps the leaderboard, someone judges the round and hands out the bonus point, someone runs the predictions. These roles rotate every round so nobody is stuck spectating, and the commentary role in particular is the one children start competing for by the third round. This is the single biggest difference between a structured tournament and a group of children taking turns while the rest stare at a wall.
Yes, and the plan assumes you might have exactly 1. With a single controller the format becomes a relay tournament: short timed attempts, one player at a time, everyone else in a scoring, commentary or judging role, with the handover itself made into a moment. With 2, head-to-head rounds open up and the bracket runs conventionally. Both round formats are printed, so nothing in the running order assumes hardware you don't own.
Questions about the party guide
Your private link arrives by email within 7 days of your order, often sooner. You can get a full refund any time before then.
As much or as little as you want. You can print any page of your guide, and your invitations, signs and game pieces are inside the guide, ready to download and print. The Everything you'll print list in Start here shows every printable by step, so you can pick the pieces that fit your night and skip the rest. Print the essentials this year and come back for the extras next time.
No. Everything works on a regular home printer and regular paper. A few pieces hold up better on cardstock, especially cut-out cards and props, because kids wave those around all night. That's a nice-to-have, not a requirement.
That's exactly who it's written for. The guide walks the night in order, gives a duration for each part, and gives you the words to say. You're never asked to make something up on the spot.
Ages 8 through tween, in one guide. This age range is where the activities actually land: old enough to run parts of the night themselves, young enough to still love the whole thing. The guide shows you where to add more support or more independence depending on the guest.
Everything you download or print is yours to keep and use for your own family's parties, forever. Your private link expires 12 months after we send it, so download what you want to keep before then.
Yes. Print any page of your guide, and the printables you download, as many times as you want for your own family's parties. Please don't resell them, share them, or use them to run parties as a business.
Ready to host the night?
Your party guide covers set-up, food, games and the finish, so you can enjoy the party too.